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Patterns and Partitioning
Instructional Activities

Finger Patterns Instructional Activities

  • The initial finger patterns activities.  Show this many fingers.     

    • Example: Show 7 fingers. 

  • Several variations.

    • Show it a different way.

    • Show it using two hands.

  • More complex variations.

    • Examples:

      Show 4. Put up 2 more. How many do you have now?

      Show 9. Take down 3. How many do you have now? 

      Show 4. How many more do you need to have 7? 

      Show 7. How many do you need to take down to have 5?

  • A task designed to promote reversibility. 

    • Example: Show 8. Take down 3. How many do you have now? Now put up 3 more. How many now?

  • A task designed to promote development of combinations of 10. 

    • Example: Show 6. How many more do you need to have 10?

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Dot Patterns Instructional Activities

  • Dot Card Activities

    • Partner variation of dot cards activity 

  • Dot Pattern Flashing  

  • Random Chips

Single Ten-Frame Instructional Activities

  • Single Ten-Frame Flashing

    • Introducing the ten-frame and the scenario                        

    • Flashing activity                        

    • Variations of flashing activity

  • Ten-Frame Card Games 

    • Ten-Frame Memory (Concentration)

    • Top It (formerly called War)

    • Make Ten Game

    • Variations of the games

Partitioning Instructional Activities

  • Monkeys in the Trees

  • Double-Decker Bus

  • All the Ways

Additional Instructional Activities

  • Hidden objects

  • Single-Decker bus

    • Variations of bus activity

  • Doubles Scenario

  • Money Scenario

Finger Patterns
Dot Patterns
Single Ten-Frame
Partitioning
Additonal P and P
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